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R&D - Procedural Slimy Vines using tyFlow

Here is an example showing the result of procedural "slimy vines" using tyFlow.
The setup involves two phases:

• Phase one spawns a defined set of base particles around a surface with various offset from the surface. These particles are swarming the surface by being attracted to it while also being pushed around by the surface tangent. After some time the particles enter a new event where the swarming behaviour ends and the particles start to fall down towards gravity. The trajectory of these particles form what becomes the actual vines.
• Phase two creates the actual vines, binding sibling particles together, but also applying the "sticky" behaviour that makes them drawn to each other. The initial part of this phase involves a Curl noise being briefly applied to apply random sticky points between the vines. After this brief part everything is settled down with only gravity affecting the simulation.

This solution provides what can be a good procedural modelling setup for this kind of details. Might not be suitable for realistic dynamic animations.

Clip showing the first preparation phase and subsequent second phase where the vines are simulated

Result

Result